Starting EquipmentYou start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion Weapons: daggers, darts, slings, quarterstaffs, light crossbows Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background.
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st
Hit Points at 1st Level: 6 + your Constitution modifier Hit Points Hit Dice: 1d6 per sorcerer level Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!Īs a sorcerer, you gain the following class features. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.